Present
CHANEL Center for Artists and Technology @ CalArts
Inaugural Executive Director
Founding leader of the center, reporting to the President of CalArts. Took it from a funded concept to a working center in its first year: hired and onboarded the founding team, led the renovation and outfitting of its facility on time and on budget, designed the visiting artist program, and built partnerships across arts, technology and philanthropy. Manage the center's budget and the relationship with CHANEL, as its primary point of contact.
2022 to 2025
Epic Games
Senior Audio Manager (previously Audio Manager)
Built systems that let cross-functional stakeholders make decisions and set priorities together. Hired and managed technical audio designers, sound designers and music leads for projects across the games' content ecosystem, with as many as 13 direct reports. Produced the all-hands meetings and offsites for the audio organization.
2020 to 2022
Meta
Sound Design Manager, MxP (Music and Production)
Started as Audio Producer III, Immersive. Returned October 2025 to January 2026 on contract as Project Manager, Spatial Audio Research, Reality Labs.
Promoted from producer to manager after leading audio research and development programs, including a year-long spatial audio study with Oxford University that influenced VR hardware decisions. Managed a 12-person creative production team and one manager within MxP (Music and Production). The role was primarily process and people management.
2020 to 2022
New England Conservatory of Music
Institutional Research and Planning Consultant, Music Technology
Researched and presented strategic recommendations for technology investment on behalf of the faculty, as part of the school's five-year strategic plan for curriculum, performance and facilities. Worked with the President to design the budgets for the related fundraising plan.
2013 to 2020
San Francisco Conservatory of Music
Executive Director, Technology and Applied Composition
Earlier: Associate Dean for New Media and Music Technology; Assistant Dean for Professional Development and Academic Technology
Founded the program, which launched with a bachelor's degree and a professional studies certificate and later added a master's degree. Wrote its curriculum, grew enrollment from 0 to 100 students, supervised faculty and taught five classes a year. Led a $1 million build-out of three recording rooms and two music technology classrooms, ran the recording studio and the AV team behind 400 concerts a year across three halls, wrote the accreditation report, and worked directly with donors and the board. Built partnerships with the Shanghai Conservatory of Music and recruited across the US and Asia. Also consulted on the design of Studio G, working with the architects on acoustics and equipment specifications. The room was completed after my departure and later hosted a Grammy Awards listening session.
Recording studio control room, part of the $1 million build-out
Music technology lab
Synthesizer lab
Studio G, completed after my departure
2012 to 2013
Oberlin Conservatory of Music
Director of Professional Development
Coordinated a Bay Area internship program that placed students in 28 internships.
Avant Tot Music Method
Founder
Created a music-teaching method for children: a student book, a teacher's manual with 12 lesson plans, and an instruction app. At its peak, 30 students were enrolled, taught by two teachers I hired to deliver the curriculum I wrote. See sample pages.
0 to 100
students across the degree and certificate programs I founded
On time
and on budget: the facility renovation I led at CalArts
$1M
recording studio and classroom build-out at the Conservatory
6 years
of revenue targets exceeded at the Conservatory